Arts and Recreation
The Arts and Recreation sector is made up of organisations in sports clubs, recreation, lotteries, casinos and gambling, creative arts, health and fitness, amusement parks, performing arts venues, music and theatre, parks and gardens, zoos, museums, and horse and dog racing.
The sector includes 28,300 organisations and employs 246,400 people.
Arts and Recreation services is a small but growing industry, with a relatively young workforce, where part time work is common.

Creative Industries categories focus on original creation and interpretation in performance and presentation, and these things are hard to automate and replace. However, technology is widely used in support of creative activities in music, theatre, art and design. Blockchain is being used in digital rights and IP management to better protect the rights of content creators.
Technology presents opportunity for Museums, Zoos, Performing Arts and Creative Arts, which are already using AR, VR and robotics to advantage.
VR, AR and AI are also used in Sport and Physical Recreation and in Sporting codes of all kinds to measure and enhance performance, and create personalised training regimes for athletes.
Technology is also widely used in Amusement Parks and Gambling activities.
AI is increasingly able to replicate and produce “original” content for publishing for web and print media, and support the creation of avatars and animation in film and television. The training of AI Large Language models has raised copyright issues, which are being challenged in court.
It is still early days, but inevitably there will be more challenges to actors, performers and designers in years to come.
Employment: 188,479
Organisations: 37,078
-
Employing:
56%
-
Non-employing:
44%
Remuneration
-
Avg Salary:
$37,990

Categories
-
Creative Arts
-
Performing Arts Venue
-
Gambling Activities
-
Museums
-
Recreational Parks & Gardens
-
Zoos & Botanic Gardens
-
Amusement Parks/Arcades
-
Health & Fitness Centre
-
Horse & Dog Racing Activities
-
Sports & Physical Recreation Activities
-
Creative Arts
Activities: Artists, Composing, Musicians, Journalist, Writing, Performimg Arts-
Technology
VR, AR, Blockchain, Holochain -
Artificial Intelligence (AI)
Ortelia - The exhibition design toolAugmented & Virtual Reality
Making immersive technologies a reality for public services -
-
Performing Arts Venue
Activities: Concert hall, Opera house, Playhouse, Theatre, Circus, Dance company, Theatre, Opera, Orchestra etc-
Technology
VR, AR, AI, Blockchain, Holochain -
-
-
Gambling Activities
Activities: Casino, Art Union, Lottery, Keno, Football pool, Betting shop, Bookmaker, TAB, Internet gaming-
Technology
AI, ID, Blockchain -
Other issues
Gambling Legislation
Augmented & Virtual Reality
XR - The Merging of Augmented Reality -
-
Museums
Activities: Art Gallery, Museum, War Memorial, Heritage site-
Technology
Blockchain, IoT, AI, VR, AR -
Other issues
Asset management, Artifact tracking, Validation, Authentication
Robotics
How can museums use virtual reality? Virtual reality has been going through yet another cyclical revival driven largely by improvements in hardware resulting in a new surge of public interest. But how can museums use virtual reality? Where are the truly exciting opportunities for museums? And how do we get beyond just having to manage visitor expectations and the resultant problems with ‘more tech’?Artificial Intelligence (AI)
Ortelia - The exhibition design toolAugmented & Virtual Reality
Making immersive technologies a reality for public services -
-
Recreational Parks & Gardens
Activities: Bird Reserve, Wildlife park, National park, Tourist caves-
Technology
Robots, IoT, Drones, 5G -
Other issues
Climate change
-
-
Zoos & Botanic Gardens
Activities: Aquarium, Botanical Garden, Reptile park, Zoo-
Technology
VR, AR, Blockchain -
Other issues
Climate change
-
-
Amusement Parks/Arcades
Activities: Amusement arcade, Indoor climbing, Theme park etc-
Technology
VR, AR -
Robotics
Roboland Orlando is a family-friendly robotics theme parkArtificial Intelligence (AI)
Ortelia - The exhibition design toolAugmented & Virtual Reality
XR - The Merging of Augmented Reality -
-
Health & Fitness Centre
Activities: Fitness centre, Health club, Gym-
Technology
VR, AR, AI -
Robotics
Robotics Technology for Stroke and Brain Injury RehabilitationAugmented & Virtual Reality
Virtual Reality Sports Training -
-
Horse & Dog Racing Activities
Activities: Dog racecourse, Horse racecourse, Race dog training, Racing kennels-
Technology
VR, AR, Blockchain, AI -
Other issues
Animal Welfare
Robotics
Camel racing with robot jockeys -
-
Sports & Physical Recreation Activities
Activities: Sporting League, Sports admin, Cricket, Golf, Football, Swimming, Gun, Martial arts club, Athletics field, Cricket ground, Golf course, Tennis court, Bungy jumping, Cave diving, White water rafting, Outdoor adventure etc-
Technology
VR, AR, Drones, IoT -
Robotics
Sport Technology: Overview of Technology in SportTechnology in Sport - Is it Cheating?Augmented & Virtual Reality
Virtual Reality Sports Training -
Data courtesy
Skills options

Australian Apprenticeships
australianapprenticeships.gov.au provides information on apprenticeships and traineeships, including factsheets and links.

Quality Indicators for Learning and Teaching
qilt.edu.au provides information about Australian universities, including study experiences and employment outcomes.

MYSKILLS
myskills.gov.au is an online database of Vocational Education and Training options, including information about providers, courses, outcomes and fees.

training.gov.au
training.gov.au for information on training packages, qualifications, courses, units of competency and Registered Training Organisations.

National Centre for Vocational Education Research
ncver.edu.au provides research and statistics about Vocational Education and Training and the links between education and the labour market.

myfuture
myfuture.edu.au is an online career exploration service which includes information on a range of career-related topics.